GSA Releases New Standards
Working to bring interoperability of communication standards to the gaming industry; the Gaming Standards Association (GSA) has released its Multicast Transport Standard. The standard specifies and describes the transport mechanism used to send messages from protocols like GSA's Game-to-System (G2S) and System-to-System (S2S). The new standard is available for free download today at GSA's website. The standard supports message broadcast i.e.: the same message can be sent from one host to many devices at once. Multicast messaging capability represents a clear advantage for uses such as updating progressive signs, as it allows for a reduction of network traffic as compared to using a point-to-point protocol for this type of communication.
Line Robichaud, principal software analyst for GSA member company GTECH and chair of GSA's Transport Committee said, "GSA's G2S and S2S protocols define messages. What has been needed is a standard that clearly defines how broadcast messages will be sent, and the Multicast Transport Standard does just that."
The next task for GSA's Transport Committee is a point-to-point specification for individual messaging.