Internet gambling trend grows
Earlier this year, a study released shows that 600,000 young adults between the ages of 14 to 22 have reported gambling on the Internet on a weekly basis. The study, conducted by the Annenberg Foundation, also found the age group had the highest rate of gambling addictions. "I like gambling because of the high risk/high reward idea, but I only risk what I can afford," said Victor Wong, a freshman in the School of Management. However, students don't always act responsibly when making bets online. According to the National Council on Problem Gambling, approximately 5 percent of college students have a gambling problem. College students are actively contributing to the estimated $12.1 billion online gambling industry, which has doubled in the last three years. Although there has been an increase in students coming to the Purdue Student Health Center with compulsive computer use problems, there haven't been any key statistics on online gambling patterns, said Marty Green, staff social worker at Counseling and Psychological Services. Online gamblers run the risk of becoming problem gamblers, which can affect an individual's personal, social and educational life. Some effects of online gambling include withdrawal from school activities, isolation from friends and family, a drop in grades, sleep deprivation, increased denial of actual time spent online gambling and general irritability when offline, said Green.
Sometimes the effects of online gambling can become cyclical. "Folks get stressed, anxious, get behind and then feel overwhelmed because they can't catch up," said Green. "Grades go down, they panic, so then they procrastinate even further by using the computer more, and so it becomes a cycle."
"In my opinion, it really depends on the type of person you are in order for gambling to affect you," said Wong.
According to the Center for Online Addiction, online gambling has become popular for several reasons. First, the Internet has become an easy and convenient way to place bets. Access to the Internet for most college students is simple, and many colleges provide computer labs where students can spend as much time as they'd like online.
According to the center, another possible reason why online gambling has become a problem on campuses is the fear of social alienation. A student may not feel secure enough to join activities on campus because of the social intimidation, and therefore may spend more time online.
There have been developments in trying to understand why computers can incite compulsive behavior.
A discovery show that screens, such as computer screens, can move people into compulsive behavior, even if they are not genetically predisposed, said Green. The screen acts as a hypnotizer and puts viewers in a trance-like state, which can spark compulsive use.
"Other compulsive behavior has a genetic base to it," said Green. "But a person who has never had any of those before can become compulsive in computer behavior."

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